Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Buff (...)

You conjure and enchant up to 3 playing cards with an ability according to the identity of the card. Roll a 1d12 to determine the identity of each individual card. During your turn, you can use your bonus action to speak a command word to magically burn away a single card and use its effect within the spell's range. Note that once conjured, the cards disappear in 24 hours if not used, and a player may only have a maximum of 6 of these cards on them at any given point. All cards and their effects are single-use and also disappear if they leave the spell's range.

(1 - Ace) Add a 1d4 to an ability check of your choice. Must be used within 1 hour of card activation and before the outcome is revealed

(2) Create a small bolt of fire only strong enough to light something like a small piece of wood or clothes on fire within 30ft of you

(3) Create any single sound. Lasts for up to 5 seconds

(4) Create any basic, non-magical tool or weapon. The item disappears after 10 minutes

(5) Create a tangible magical light that sheds bright light up to 10ft around it and dim light up to an additional 10ft further that lasts for 10 minutes. The light will always float where you leave it.

(6) Create an illusory image of one object or living thing. The illusion disappears after 1 minute, or when investigated it is revealed to be an illusion and disappears

(7) Instantly light or snuff out all non-magical sources of light that you can see within 30ft

(8) Levitate a small object no heavier than 10 pounds within the spell's range up to 10ft into the air. The object can be pushed around while levitating and after 10 minutes will slowly fall back down to the ground

(9) Add a magical attribute to any non-magical weapon, allowing it to deal that type of damage on the next successful attack. choose one between the fire, cold, poison, necrotic, radiant, and lightning damage types. This effect lasts for 10 minutes.

(10) Give yourself advantage on a charisma check of your choice. Must be used within 10 minutes of card activation and before the outcome is revealed

(11 - Jack/ Queen) Add a 1d4 to any attack roll of your choice. Must be used within 10 minutes of card activation and before the outcome is revealed

(12 - King) Add a 1d4 to an ability check of your choice. Must be used within 1 hour of card activation and before the outcome is revealed

Previous Versions

Name Date Modified Views Adds Version Actions
12/8/2022 2:01:35 PM
3
0
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Coming Soon
12/8/2022 2:08:46 PM
6
0
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Coming Soon
12/8/2022 2:10:36 PM
4
0
--
Coming Soon
12/8/2022 5:06:53 PM
6
0
--
Coming Soon
12/8/2022 5:14:11 PM
7
0
--
Coming Soon
12/27/2022 2:11:37 PM
10
1
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Coming Soon

Spell Tags: Buff Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

MeijEye

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