Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
5 Minutes
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
The caster forced their target to succeed a DC 8 WIS saving throw or have immunity against charms. If failed, the target will fall into a sleepy state. During the duration of the spell, the target has disadvantage on all checks and the caster has advantage on all checks against the target. The spell ends after the duration, the target takes any damage, or water is splashed on the target.
For every spell level above second this spell is cast in, the DC is raised by two.
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