Level
2nd
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
The target must succeed a DC 10 WIS saving throw or have immunity to charms. If failed, the target will feel compelled to spill their guilt for up to 1 minute, having disadvantage on deception checks. Any creature will have advantage on insight checks against the target for the duration.
Comments