You become invisible at the same time that an illusory duplicate of you appears where you are standing. The duplicate lasts for the duration, but the invisibility ends if you attack or cast a spell. With the DM's permission, you can make an Intelligence (Sleight of Hand) check to hide the casting of the spell from other creatures; creatures with a passive Wisdom (Perception) score higher than your roll automatically notice the casting. (The DM could also use different rules to hide the casting of the spell or not allow it to be hidden without something like the sorcerer's Subtle Spell).
You can use your action to move your illusory duplicate up to your speed and make it gesture, speak, and behave in whatever way you choose. The duplicate can interact with the environment around it, though it cannot cast spells and if it attacks, your invisibility ends. Being an illusion, the duplicate cannot take damage or be healed, though it can appear to be hurt and appear to heal, unless you will it to be otherwise. Visible illusions (besides the invisibility caused by this spell) affecting you when you cast this spell affect the duplicate for as long as they affect you.
You can see through the duplicate's eyes, hear through its ears, and smell through its nose as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings (you also can't smell).
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