Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (30 ft. )
Components
V, S
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
CON Save
Damage/Effect
Necrotic

You conjure an aura that drains the life of nearby enemies

As an action, you create an aura around yourself or a willing creature that drains hitpoints from nearby creatures and gives them back to the target. Any other creature in the aura must make a CON save or take 2d? necrotic damage. This amount is then either healed back to the target for the same amount, or the target can choose to give itself a +1 to any roll as long as the spell is active.

The damage die is effected by the size of the spell target. For instance, a Tiny creature will roll for 2d4 necrotic damage, while a Large creature will roll for 2d10 necrotic damage.

At higher levels, you can add 1d? necrotic damage and another +1 to any roll, should you choose that option instead of healing, per spell level above 2nd.

Spell Tags: Healing Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oathbreaker Ranger (Legacy) - Horizon Walker Fighter (Legacy) - Eldritch Knight (Legacy)

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