Level
3rd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S, M **
Duration
Special 1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Utility
Your current turn immediately ends. You are immediately suspended in Stasis.
Stasis: A creature in Stasis is unable to be targeted or damaged as they are suspended in time. Readied actions cannot target a creature suspended in this way.
You briefly stop the flow of time for yourself and 1 Large or smaller creature of your choice for one round. On a failed WIS saving throw, the target creature skips its' next turn, and is also suspended in Stasis until the start of your next turn.
At higher levels: Target one additional creature per level above 3rd.
* - At the start of your turn ** - (A Timekeeping piece worth at least 10g)
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