Level
3rd
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
Slashing

Two large clock hands sprout at the feet of the caster, spinning around the area. Creatures within the area must use an action to make a DEX save to leave the AOE, taking half 4d6 piercing damage from the hands or use a bonus action DEX save to jump over the hands.

The clock hands are at the caster's feet, no matter where they may be. The hands will always start from their feet.

Available For: Wizard (Legacy) - Chronurgy Magic Sorcerer (Legacy) - Clockwork Soul (Legacy)

fillipthefish

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