Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
Ranged
Damage/Effect
All
You summon swirling, vibrating, tingly orb that floats but a few inches from the palm of your hand. With your action on your turn, you may choose to hurl the spinning globe at one enemy or object within range. If targeting an object, treat the damage as siege damage. If targeting a enemy however, roll a ranged spell attack. If it hits, roll a 1d100 to see the damage. if an enemy has a weakness, treat this damage as that type. If an enemy has a resistance, when you roll to determine damage type double all other types numerically except for the resisted type and if an enemy has a immunity, do not include that damage type at all.
* - (A 100 sided Sphere)
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