Level
3rd
Casting Time
1 Action
Range/Area
10 ft.
(20 ft. *)
Components
V, S, M *
Duration
1 Round
School
Evocation
Attack/Save
INT Save
Damage/Effect
Restrained
You summon between your hands a ball of amber energy that pulsates and crackles with arcane magic. When you summon the Bomb, you can choose to drop it or throw it up to 10ft. Wherever it lands it stays and cannot be removed. At the end of your next turn, it detonates in a 20ft sphere around itself with a blast. Anyone caught in the blast is entangled in time energy, and must succeed an Intelligence saving throw, taking 6d6 Force damage on a failed save or half as much on a success. Enemies who fail their save are also frozen in time, becoming Restrained for 1 minute. The creature can repeat the saving throw at the end of each of their turns.
* - (A small wristwatch that the spell consumes)
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