Drawing forth a gold string from one of your pockets, a mass of arrows begin rising out of the quiver you carry with you. With a flourish of the wrist and an arcane utterance your barrage is loosed. Chose a target you can see within range and make a ranged spell attack against it's areas AC. (usually AC 10, but ultimately left to the DM's discretion). On a successful hit the target of the attack and each creature within 10 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage plus additional damage based off of you primary spell casting statistic on a failed save, or half as much damage on a successful one.
At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10).
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