Level
3rd
Casting Time
1 Reaction *
Range/Area
60 ft. (5 ft. )
Components
V, M **
Duration
1 Round
School
Illusion
Attack/Save
DEX Save
Damage/Effect
Force

Briefly halting the flow of reality, you coax its underlying strands into teleporting you up to 10 feet away to an unoccupied space you can see, the distortion leaving behind an illusory copy of yourself at your previous location. The copy cannot move, make noise, or change appearance, being a duplicate of the moment you cast this spell. It has your AC of when you cast this spell, and if a creature or object or attack makes contact with it it immediately shatters, dealing 2d10 Force damage to creatures within five feet of it if they fail a Dexterity saving throw. All duplicates harmlessly flicker and vanish when the spell ends. A creature can be damaged by multiple duplicates at the same time, but in such cases takes half damage from each beyond the first.

When you cast this spell using a spell slot of 4th level or higher, you can create another illusory copy of yourself within range of the spell for each slot level above 3rd.

* - you are targeted by an attack ** - (shards of a broken mirror)

Spell Tags: Teleportation Damage Combat Deception

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Glamour (Legacy) Bard (Legacy) - College of Whispers Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Druid (Legacy) - Circle of Dreams Ranger (Legacy) - Horizon Walker Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul

Uskius

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