Level
2nd
Casting Time
Bonus Action
Range/Area
60 ft.
Components
S
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

As a bonus action, you point at one creature that you can see and hear within 60 feet. The creature must make a wisdom saving throw, or be possessed by you for a few seconds. You have long enough to take 1 action on behalf of this creature, using it’s ability scores to make any attack rolls, ability checks or saving throws. You are, however, unable to use any of this creature’s special actions - e.g. if you cast this spell on an ancient red dragon, you will be unable to use it’s breath weapon or frightful presence, but able to make it move up to it’s speed, make one of it’s melee weapon attacks, and other such things. The action also cannot be obviously self-destructive, for example, the creature you are controlling will not hurl itself into a pit of molten lava at your will.

Previous Versions

Name Date Modified Views Adds Version Actions
1/31/2023 10:31:31 PM
1
1
1
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Andrea_McConville

Comments

Posts Quoted:
Reply
Clear All Quotes