Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Combat (...)

You alter the timeline and reallocate a creature’s initiative. It must make an Intelligence saving throw, or else you reallocate when the creatures turn takes place in the initiative order. The creature can willingly fail the saving throw. The effects do not take place until the start of the next round. If the creature succeeds their saving throw, the spell has no effect.

At Higher Levels. You can target an additional creature when using a spell slot of 3rd Level (2 creatures), 5th Level (3 creatures) and 8th Level (4 creatures).

Spell Tags: Control Movement Utility Combat Dunamancy

Available For: Wizard (Legacy) - Chronurgy Magic

JesterPlaysDnD

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