The Eyes of Rhynn 1st level divination (ritual)
Casting Time: 1 minute
Range: Touch Levels 1 and 2 Target: A creature with a Chronance Ability Score modifier of at least +1
Components: V M (An Echo Shard worth at least 100 gp, or a Channeling Focus of +5 or greater, which the spell consumes)
Duration: 1 hour, or until dispelled as a bonus action
You touch a creature and imbue it with the power to see through the Echo and manipulate its waves to affect probability. The target of this spell gains advantage on Chronance (Prophecy) skill checks.
When are dispelled, the targeted creature must make a Constitution saving throw against a DC equal to 10+ the level The Eyes of Rhynn was cast at. On a failed save, the creature gains one level of exhaustion and can never receive the benefits of The Eyes of Rynn again. On a successful save, the creature can gain the benefits of this spell again.
At Higher Levels:
When you cast this spell using a spell slot of 2nd Level or higher, the spell's duration is increased by 1 hour for for each spell slot level above 1st.
At 2nd Level or Higher: When you cast this spell using a spell slot of 2nd Level or higher, the creature bestowed with The Eyes of Rhynn can warp natural probability around them. It gains the ability Cascadence Flow, and can use it a number of times equal to its Proficiency Modifier until the spell's duration ends. Cascadence Flow. You warp the bounds of the Echo around you, and manipulate fate in your manifold. As a reaction you take when a creature you can see within 15 feet of you makes an attack roll, an ability check, or a saving throw, you can roll 1d20 and add or subtract your roll to the triggering creature's roll.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/1/2023 4:34:10 AM
|
2
|
1
|
1
|
Coming Soon
|
Comments