Level
5th
Casting Time
1 Action
Range/Area
50 ft. (50 ft. )
Components
V, S, M *
Duration
Concentration 2 Rounds
School
Abjuration
Attack/Save
None
Damage/Effect

Summon a barrier within a 50ft area that blocks physical attacks and magic spells. Roll a performance check to determine the strength of the barrier. Depending on how high you roll, it can block certain levels of spells and below. You sing a rock song as you play a solo with with your instrument, making magic speakers surround the entire arena that aim towards you and play your solo to create a green see-through circular barrier made from the magic vibrations. The better your solo, the stronger the barrier. 

DC 1-7 blocks cantrips and level 1 spells
DC 8-13 blocks level 2 spells and below
DC 14-17 blocks level 4 and below
DC 18 and above blocks level 5 and below

The caster rolls a d4, then rounds down the result to the nearest odd number. The amount of rounds needed for the enemies to regain spellcasting abilities are based on the final result of the caster's roll.

All enemies within the range have to make a charisma saving throw with a dc equal or higher to the caster's performance roll. If they fail the save, the time needed to regain the spellcasting abilities are doubled.

* - (Omnishredder)

Available For: Bard (Legacy)

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