Level
6th
Casting Time
1 Action
Range/Area
100 ft. (50 ft. )
Components
V, S, M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect
Control

This spell grants intelligence to undead with an intelligence score of three or lower such as skeletons and zombies. Undead within the radius gain an Intelligence of 4+1d6. Undead cannot gain more intelligence than typical of their original kind. Undead do not regain any skills or feats they had in life.

Undead regain the armor and weapon proficiencies they had in life (assume the undead were formerly warriors unless your DM specifies otherwise) and will don armor and take up weapons while obeying your commands. A zombie fighter can wear any armor and wield any simple or martial weapon, while a zombie warhorse can wear any armor.

Undead also regain any extraordinary abilities they had in life, such as poison or scent.

Awakened undead gain advantage to saving throws to resist control or turn undead. 

* - (A humanoid finger bone.)

Spell Tags: Control

Available For: Warlock (Legacy) - The Great Old One (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Warlock (Legacy) - The Undead (Legacy)

BlueToad720

Comments

Posts Quoted:
Reply
Clear All Quotes