You create a ward that protects up to 1,000 square feet of floor space (40 squares). The warded area can be up to 10 feet tall, and shaped as you desire.
When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects.
Seals and wards creates the following effects within the warded area.
Corridors. Arcane eye are placed at entrances and exits to the warded spaces. Only one can be accessed at a time. They vanish when the spell is broken or suppressed.
Doors. All doors in the warded area are magically locked, as if sealed by an arcane lock spell. In addition, you can cover up to six doors with an illusion (equivalent to the illusory object function of the minor illusion spell) to make them appear as plain sections of wall. All doors in the warded area are magically alarmed, as if warded by an alarm spell.
Windows. All windows in the warded area are magically locked, as if sealed by an arcane lock spell. In addition, you can cover up to six windows with an illusion (equivalent to the illusory object function of the minor illusion spell) to make them appear as darkened empty rooms. All windows in the warded area are magically alarmed, as if warded by an alarm spell.
Other Spell Effect. You can place your choice of one of the following magical effects within the warded area of the stronghold.
- Place light spells in the center of each room hovering at ceiling height . You can designate the lights color and placement after casting.
- Place a suggestion on each door knob under this spell. Any creature who attempts to enter through the door receives the suggestion mentally.
The whole warded area radiates magic. A dispel magic cast on a specific effect, if successful, removes only that effect.
You can create a permanently sealed and warded structure by casting this spell there every day for one year.
* - (Salt, incense, and 10gp worth of silver powder)
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