Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Debuff
You flip a coin and point at one creature within range that you can see. That creature must make a Charisma saving throw. Upon failure, that creature must treat rolls that are below half of that die's total as an immediate failure, and rolls above half of that die's total as an immediate success until the end of the duration or until you stop holding concentration.
* - (1 gp (the coin is not consumed upon using this spell))Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/3/2023 1:54:47 AM
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1
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1
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Coming Soon
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