Send a large, bright ball of magic energy towards a creature within range as an attack or light source. Upon a successful hit, receiver must perform a Constitution saving throw. Upon failure, receiver takes 1d6+2 Lightning Damage. Upon success however, the ball is sent back towards the caster where it can be deflected again and again ad infinitum until failure.
The original caster always rolls with advantage and after each of the first 5 deflections, and after each successful deflection +1d6 is added to the damage count.
Each deflection causes the Volley to move faster. After the 5th deflection, the caster rolls without advantage, and the target rolls with disadvantage. After the 10th deflection, the caster rolls with disadvantage, and the target rolls with double disadvantage (take the lowest of 3 rolls). So on and so forth.
The Volley can only be deflected using melee weapons, magic items, bottles, and bug nets.
AT LEVEL 5
Caster can now create 2 Volleys and cast them at one or more targets. Roll individually.
If the receiver fails to deflect a Volley and any additional Volleys have been cast on them, all other Volleys that have not already been deflected automatically hit.
Base Damage increased to 1d10+2, +1d6 per deflection. Caster now takes x0.5 damage when hit by their own Volley(s) (rounded up).
AT LEVEL 10
Caster can now create 3 Volleys and cast them at one or more targets. Roll individually.
If the receiver fails to deflect a Volley and any additional Volleys have been cast on them, all other Volleys that have not already been deflected automatically hit.
Base Damage increased to 1d10+2, +1d10 per deflection. Caster now takes x0.25 damage when hit by their own Volley(s) (rounded up).
AT LEVEL 18
Caster can now create 5 Volleys and cast them at one or more targets. Roll individually.
If the receiver fails to deflect a Volley and any additional Volleys have been cast on them, all other Volleys that have not already been deflected automatically hit.
Base Damage increased to 2d10+2, +1d10 per deflection. Caster now automatically deflects 100% of the Volleys sent back to them.
Caster can hover and move through the air during the turn the spell was cast until the end of the following turn, temporarily adding +2 to Armor Class.
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