Level
6th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

This spell creates a localized wild magic zone that sticks to the enemy and infects them with chaotic power. Choose a creature you can see within range. At the start of their turn until the spell ends, the creature must make a Wisdom save or roll on the Wild Surge table twice. You choose which result occurs and make any choices in the effect (the enemy is treated as both the target and caster of the wild surge).

* - (A small glass tube)

Available For: Sorcerer (Legacy) - Wild Magic (Legacy)

DarkAstera

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