Level
Cantrip
Casting Time
1 Action
Range/Area
Touch 120 ft.
Components
V, S
Duration
Instantaneous 1 Round
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Necrotic

As an action, you absorb the remnants of life energy that linger within a creature that has recently died or is on the cusp of death. The target’s body must be intact and must not have been dead for more than one minute in order for this spell to be successful.

Upon touching a body that has been dead for less than one minute, you extract the last remnants of its life energy, causing you to regain 1D4 hit points, up to the maximum hit points of the target creature, if it was less than the rolled result. Once a target has been affected in this way it cannot be targeted again.

If you target a creature that has 0 hit points, but is not not yet dead, that creature must make a Constitution Saving Throw. If it fails, the creature fails one Death Save. If this causes the creature to die, you regain  hit points as above. Once a target has been made to fail its final Death Save in this way, it cannot be targeted again.

If you target a creature with 1 or more hit points, the spell has no effect.

Spell Tags: Healing Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy)

T0ne

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