Level
6th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You take control of the mind of a single creature within range. The target must make a Wisdom saving throw or be charmed by you and follow your commands for the duration. The charm effect ends if the target takes any damage or if the charmed target ends their turn 31 or more feet away.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can target an additional creature for each slot level above 6th.
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