You send forth a multicolored ray with a random effect. Make a ranged spell attack against the target. On a hit, a target is hit by a ray of one of the following colors, which each have a unique effect and purpose. For each target, roll a d6 to determine which color ray affects it.
1. Red: The target takes 1d6 fire damage.
2. Orange: The target takes 1d6 thunder damage. This beam, at its striking point, creates a thunderous sound that can be heard 100 feet away.
3. Yellow: The target takes 1d6 lightning damage.
4. Green: The target takes 1d6 acid damage and another half of the damage you initially dealt on the next turn.
5. Blue: The target takes 1d6 cold damage and its speed is reduced by 10 feet until the start of your next turn.
6. Violet: The target takes 1d6 psychic damage and subtracts 1d6 from the next saving throw it makes before the end of your next turn.
The spell increases in damage when you reach higher levels: 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.
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