Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, M *
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect

The spell projects bright blue light to those it effects before it takes hold. The caster may choose two Creatures in visual range including oneself and have the two entitles switch places. If the creature is willing the spell takes hold if the creature is not willing, they must make an Intelligence saving throw against the casters spell DC. If one creature succeeds the saving throw, they have bright light focus on them in a 10 ft radius with disadvantage on the next saving throw and attack. 

Increasing the level of the spell increases the distance by 30ft per level.  

* - (10g worth of diamonds )

Available For: Cleric (Legacy) Druid (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Skasmos

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