Level
Cantrip
Casting Time
1 Action
Range/Area
500 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

The User creates a portal of darkness to a place it knows or can see. If a creature does not have a Black Jacket equipped then they take 1d12 Necrotic damage to pass through the portal, the further away from the original position of the spell to the target location, the longer a corridor is. 1d12 necrotic damage for every 5ft movement inside a dark corridor. 

You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45- degree angle, 300 feet."

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

Previous Versions

Name Date Modified Views Adds Version Actions
1/8/2023 6:44:13 AM
2
0
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Coming Soon

Spell Tags: Teleportation

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul

Cryo_Magi

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