Level
Cantrip
Casting Time
1 Action *
Range/Area
Sight
Components
S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Poisoned
As an action you summon nearby creatures determined by your alignment and get momenterily contol over them. The swarm desperses if it is ever more than 30 feet away from you.
- You can use your action to control the swarm. You can use it to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the swarm up to 30 feet each time you use it.
The swarm can’t activate magical items, or carry more than 10 pounds.
Immediately after you hit a creature with an attack you can use your bonus action to move the swarm up to the target as long as you maintain concentration.
When used this way the swarm also effects the target in one of the following ways,
- The attack's target must succeed on a Constitution saving throw against your spell save DC or gets the poisoned condition for 1 minute or until the target succeeds the saving throw.
- You are moved by the swarm 5 feet horizontally in a direction of your choice.
- The swarm deals 1d4 poison damage
At Higher Levels. When you cast this spell at 5th level, you can maintain your concentration on the spell for up to 1 hours, at 11th level for up to 8 hours and at 17th level up to 24 hours
* - immediately after you hit a creature with an attack
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