You call forth a celestial spirit. It manifests in a angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit Stat block below.
When the spell in cast, choose Defender or Avenger, the stat block will differ with each choice.
Celestial Spirit
Large celestial
Armor Class 11 + the level of the spell (natural armor) +2
(Defender only)
Hit Points 40 + 10 for each spell level above 5th
Speed 30 ft., fly 40 ft.
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STR DEX CON INT WIS CHA
16(+3) 14(+2) 16(+3) 10(+0) 14(+2) 16(+3)
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Damage Resistances radiant
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 12
Languages Celestial, understands the languages you speak
Challenge - Proficiency Bonus equals you bonus
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Actions
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Multiattack
The celestial makes a number of attacks equal to half this spell's level (rounded down).
Radiant Bow (Avenger only)
Ranged Weapon attack: your spell attack modifier to hit, range 150/600 ft., one target.
Hit: 2d6+2+the spell's level radiant damage.
Radiant Mace (Defender only)
Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell's level radiant damage, and the celestial can choose itself or another creature it can see within 10 ft of the target.
The chosen creature gain 1d10 temporary hit points.
Healing Touch (1/Day)
The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell's level.
* - (a golden reliquary worth at least 500 gp)
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