Level
5th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You call forth a celestial spirit. It manifests in a angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit Stat block below.

When the spell in cast, choose Defender or Avenger, the stat block will differ with each choice.

 Celestial Spirit

Large celestial

Armor Class 11 + the level of the spell (natural armor) +2

(Defender only)

Hit Points 40 + 10 for each spell level above 5th

Speed 30 ft., fly 40 ft.

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STR       DEX       CON       INT       WIS       CHA                   

16(+3)  14(+2)   16(+3)   10(+0)   14(+2)   16(+3)              

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Damage Resistances radiant

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 12

Languages Celestial, understands the languages you speak

Challenge -                                                                                        Proficiency Bonus equals you bonus

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Actions

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Multiattack

 The celestial makes a number of attacks equal to half this spell's level (rounded down).

Radiant Bow (Avenger only)

Ranged Weapon attack: your spell attack modifier to hit, range 150/600 ft., one target.

Hit: 2d6+2+the spell's level radiant damage.

Radiant Mace (Defender only)

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell's level radiant damage, and the celestial can choose itself or another creature it can see within 10 ft of  the target.

The chosen creature gain 1d10 temporary hit points.

Healing Touch (1/Day)

The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell's level.

 

* - (a golden reliquary worth at least 500 gp)

Spell Tags: Summoning

Available For: Cleric (Legacy)

Jakebluehand

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