Upon casting, a specific creature within 60 ft. is grappled by two pillars of ice, sprouting from the ground, and pulling the creatures body into an X shape. Flying creatures are pulled down and held in place at ground level. The creature can make a strength saving throw on its turn, and must roll higher than a 15 to break free.
Requires a free hand to cast. Spell will remain in effect until dispelled or broken out of. When destroyed, razor sharp ice shards will coat the ground in a 5 ft. square. When dispelled, ice will create a water puddle in a 5 ft. circle. When stepped on, ice shards deal 1d4 -1 pierce damage.
When character reaches total level 4, targets increase to 2. Total level 8, targets increase to 3, and Chains of Ice grapple Large Creatures, dispel range increased to 10 feet. Total level 12, targets increase to 4. Total level 16, targets increase to 5. Total level 20, targets increase to 6, and Chains of Ice can grapple Huge Creatures, dispel range increased to 20 feet.
Can be used on any creature within size restrictions, and according to DM.
* - (Must have an open hand to cast)Previous Versions
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1/9/2023 3:56:05 AM
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1/9/2023 4:10:39 AM
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1/9/2023 4:13:47 AM
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