Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Combat (...)

You touch any weapon at your disposal that is already not being affected by this spell, the weapon gains a +1 to attack rolls and damage rolls for the spell's duration. When a creature rolls a critical hit with the Attack Action using this weapon, the target must make a Wisdom saving throw. On a failed save, they roll a d6 to determine a random effect that takes place.

  1. Booming Strike: The target is pushed in a 30-foot straight line in a direction of your choice and falls prone
  2. Flaming Strike: The target receives an additional 5d6 fire damage 
  3. Electric Strike: The target is stunned for 1 round
  4. Psychic Strike: The target uses its reaction to take the Attack Action against itself
  5. Stamina Strike: The target receives 2 levels of exhaustion
  6. Soul Strike: The target receives additional 3d8 psychic damage and cannot use its reaction before the start of its next turn

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can affect one additional weapon for each slot level above 3rd.

* - (a ranged or melee weapon)

Spell Tags: Control Combat

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

PeterPond

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