You surprise an enemy with an unstoppable telekinetic impact. Choose one creature within range. which must make a Strength saving throw. On a failed save, the target takes 2d6 force damage and is telekinetically moved 15 feet directly toward or away from you (your choice). On a successful save, it takes half as much damage and isn't moved. You can only move it in a straight line through space unimpeded by creatures, objects, or obstacles. You can throw the creature in the air which can knock the creature prone on a failed Athletics or Acrobatics check against your spell save DC.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, each target takes an additional 1d4 force damage for each slot level above 1st.
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8/10/2022 6:55:38 AM
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1/11/2023 1:41:39 AM
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