Level
2nd
Casting Time
1 Bonus Action
Range/Area
60 ft. (5 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Healing (...)

You call forth the healing aspect of your Atrophis. The intangible spirit appears in a space that is a 5-foot cube you can see within range.

Until the spell ends, whenever you or a creature you can see moves within the spirit’s range (5 feet) for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 2 + your spellcasting ability modifier (minimum of twice).

As a free action on your turn, you can move the spirit up to 30 feet to a space you can see.

You can attune the Atrophis to one of the constellations, gaining additional benefits besides the healing at the cost of an additional 1st level spell slot. When attuned to a constellation the Atrophis sheds dim light in a 15-feet radius.

List of the constellations: 

The Night Sun: The Atrophis sheds an aura of starlight, giving allies resistance to either radiant damage (at day) or necrotic damage (at night)

The Raging Phoenix: The Atrophis sheds an aura of orange light, giving allies the ability to reroll one damage die per round (at day) or two damage die per round (at night).

The Bronze Owl: The Atrophis sheds an aura of bronze and blue light, giving allies the benefits of the guidance spell (at day) or bless spell (at night).

The Midnight Candle: The Atrophis sheds an aura of purple light, giving allies close to him advantage against being charmed (at day) or frightened (at night).

The Obsidian Ox (Dark Constellation): The Atrophis absorbs all light around him, all creatures close to him must succeed a WIS saving throw or be blinded (at day) or ??? (at night).

The Shattered shield: The Atrophis sheds an aura of deep blue light, giving allies a bonus of +1 AC (at day) or +2 AC (at night) for one attack per round.

The Blossoming Womb: The Atrophis sheds an aura of pink and green light, giving allies each round 1d4 Temporary Hit points (at day) or 1d6 Temporary Hit points (at night).

The Sky Enigma (Dark Constellation): ??? (at day) or ??? (at night).

The Gray Shroud (Dark Constellation): The Atrophis makes light around him dimmer, giving allies advantage on stealth checks and disadvantage on perception(sight) checks (at day) or ???(at night) 

The Scales of Balance: The Atrophis sheds an aura of brass colored light, giving allies the ability to add their wisdom modifier to intelligence saving throws (at day) or the ability to add their intelligence modifier to wisdom saving throws (at night).

The Eye of the Heavens: The Atrophis sheds an aura of blue and golden light, giving allies a +2 bonus on skill checks using tools (at day) or a +4 bonus on skill checks using tools (at night)

The Silver Tears (Dark Constellation): The Atrophis sheds an aura of a dark blue light, everyone around the spirit must succeed a WIS saving throw or start lamenting and crying uncontrollably suffering the detriments of a bane spell (at day) or ??? (at night)

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.

Spell Tags: Healing Summoning

Available For: Druid (Legacy) - Circle of Stars (Legacy)

VVolfffenriz

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