Evermind weapon : Your spiritual weapon is always cast at one level higher and its duration is increased to 10 minutes. You can use your channel divinity to cast it once at third level. It now always takes the form of a floating palm holding an eerie eye. The area 10 feet around the evermind weapon is always considered in dim light.
The evermind weapon is not limited by melee attacks, it can make ranged spell attacks as far as 30 feet.
The evermind weapon has two states : Ethereal and tangible. When you cast Evermind weapon you choose which state it’s in. You can change the state of the Evermind weapon with a bonus action.
When it is in a tangible state, the Evermind weapon gain the following benefits :
- You can cast spells from the Evermind weapon as if it was a familiar.
- You can use your reaction to make the Evermind weapon act as a sentinel, it can make opportunity attacks against anyone who enters or leaves its reach.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.
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