You cast the spell in a 30 foot radius circle of your choosing within range. Once cast, all creatures within the circle must make a charisma saving throw; upon a failed save, they swap consciousnesses randomly with all other affected creatures within the circle. The swapped creatures retain their intelligence, wisdom, and charisma scores, as well as alignment from their old body, but all other stats become that of their new body, including what they are proficient in. At the end of the spell, the affected creatures return to their original bodies. They also receive whatever damage was done to their original body or any conditions applied to their body. If there is no body to return to, the creature is stuck in the new body until it is in an alive state in this plane. This spell fails if there are less than two affected creatures.
Level
6th
Casting Time
1 Minute
Range/Area
90 ft.
(30 ft. )
Components
V, S
Duration
1 Hour
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Comments