The user brews a pot of tea which will take a full 10 minutes and make servings equal to your spellcasting modifier times proficiency plus two. Once the tea is brewed it remains warm for a full day and retains its effects over this time. When the tea is drunk it gives whoever drinks it the effects of a short rest including the ability to use hit dice to heal. Drinking the tea takes an action if in combat. Depending on the type of tea it gives whoever drinks it a different effect.
Green Tea: Whenever the person who drank up to their proficiency bonus number of times makes a wisdom save or check may add 1d6 to their roll.
Matcha Tea: Whenever the person who drank up to their proficiency bonus number of times makes a dexterity save or check may add 1d6 to their roll.
Black Tea: Whenever the person who drank up to their proficiency bonus number of times makes a charisma save or check may add 1d6 to their roll.
Oolong Tea: Whenever the person who drank up to their proficiency bonus number of times makes a strength save or check may add 1d6 to their roll.
White Tea: Whenever the person who drank up to their proficiency bonus number of times makes an intelligence save or check may add 1d6 to their roll.
Puer Tea: Whenever the person who drank up to their proficiency bonus number of times makes a constitution save or check may add 1d6 to their roll.
Dark Tea: When drank whenever the user attacks for up to their proficiency bonus number of times they may add 1d6 plus the spell caster's spell attack modifier.
Herbal Tea: When drank the person who drank this type of tea may heal 1d6 plus spell casters casting modifier.
Higher levels: At 3rd level, the spellcaster may add effects based on what is added to the tea listed at the end of the spell. At 6th, 8th, 10th, 12th, 14th, 16th and 18th you may add another add-in to the drink this may be the same add-in which will multiply the effect equal to how many times it was added
Add-ins
Sugar: The drinker of this tea gains an extra 30 feet of movement speed for up to 10 minutes.
Honey: The drinker of this tea gains the ability to stick and climb up any surface equal to their movement speed for up to 10 minutes.
Ginger: The drinker may use the draconian breath attack (fire) feature up to their proficiency modifier times.
Lemon: The drinker gains the ability to cast the acid splash cantrip with the added bonus that the spell is cast at every creature in five feet of the caster and can be cast as a bonus action. This lasts up to 1 minute.
Cinnamon: The drinker gains an ac bonus based on their ac before drinking this tea if it was below 16 it becomes 16 if it was higher than 16 they gain a plus 2 to ac. This lasts up to 1 minute.
Mint: The drinker may cast the misty step spell at will for up to 10 minutes.
Berries: The drinker can now bounce off of any object as if they were a bouncy ball without taking any damage and gain immunity to bludgeoning damage. The more force applied to them the faster and further they bounce. This lasts for up to 1 minute.
Ice: The drinker gains the effects of Glacial Repose however if the ice is destroyed they are not paralyzed on their turn.
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