You hand a willing target the material used in the casting of this spell and grant them the gift of animal speed. While under the effects of any version of this spell and the material component is on their person, the target does not provoke attacks of opportunity. The material you use in the casting determines the type of speed increase granted by the spell, and if the target's relevant speed is already 60 ft. or higher when the spell is cast, its speed doesn't change.
This spell cannot be used in combination with other spells which increase speed, such as Haste or Longstrider. When one would be cast on a creature already affected by the other, the new spell fails, overridden by the original. When this spell ends, the target cannot take actions or reactions and its movement speed is reduced to zero until the end of its next turn, as a wave of lethargy washes over it.
Cheetah's Chase. You focus the spell through a tuft of cheetah's fur. If the target's walking speed is less than 60 ft. per round, it has a set walking speed of 60 ft. per round for the duration and may use its bonus action to take the Dodge action or move again at half its walking speed (rounded down).
Falcon's Flight. You focus the spell through the feather of a peregrine falcon. If the target's flying speed is less than 60 ft. per round, it has a set flying speed of 60 ft. per round for the duration and may use its bonus action to take the Dodge or Search action.
If the affected creature is flying when this spell ends, it floats gently to the ground for as many rounds as remained in this spell when it ended, as if under the effects of the feather fall spell. If it lands before the duration expires, this secondary effect ends.
Marlin's Maneuvering. You focus the spell through a scale from a black marlin. If the target already has a swimming speed less than 60 ft. per round, it has a set swimming speed of 60 ft. per round for the duration and may use its bonus action to take the Dodge or Help action.
If the affected creature is swimming when the spell ends, it rushes towards the surface for as many rounds as remained in this spell when it ended, as if under the effects of the water walk spell. If it reaches the surface before the duration expires, this secondary effect ends.
At Higher Levels. When you cast this spell using a spell slot above 4th level, the movement speed granted increases by 5 ft. for every spell slot level used above 4th level (65 ft. at 5th level, 70 ft. at 6th level, and so on).
* - (a feather from a peregrine falcon, tuft of fur from a cheetah, or scale from a black marlin, which is not consumed by the spell but cannot be substituted by a casting focus.)
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