Level
6th
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning (...)

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 1d8 bludgeoning damage and 1d4 psychic damage, and be restrained by the tentacles as they penetrate the victim until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes increasing bludgeoning and psychic damage at the beginning of each turn (e.g. 2d8 + 2d4 on Turn 2, 3d8 + 3d4 on Turn 3, etc.).

A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself. Subsequent checks after Turn 1 are made at disadvantage as the tentacles strengthen their grip upon the victim and penetrates deeper into the victim.

* - (a piece of tentacle from a giant octopus or a giant squid)

Spell Tags: Damage Control

Available For: Warlock (Legacy) Wizard (Legacy)

ocarter145

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