When this spell is cast, it bestows upon any single percussion instrument (usually some manner of drum) the ability to unleash a deafening cacophony when played by the caster.
Those within 10' of the caster are not affected by the roar of the drum-whether they are friends or enemies of the caster. Beyond the 10 foot "safety zone", the effects of the drum are quite fearful. All characters with fewer hit dice than the shamani are instantly overcome with panic, frightened and must flee in absolute terror for 1d6 rounds.
Creatures with hit dice equal to the level of the shamani are entitled to a Wisdom saving throw (DC 10+ Shamani level) to avoid the panic causing roar of the drums, while those creatures with more hit dice than the caster may save with advantage to their roll. Regardless of level, all creatures outside 10', that hear the beating of the thunder drums suffer a number of points of damage equal to the level of the caster.
* - (Percussion instrument/drum)
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