Level
4th
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V, S, M *
Duration
3 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect

You target up to 2d6 sentient creatures that you can see with mind-warping magic. The targeted creatures must succeed on an Intelligence or Wisdom saving throw (their choice) or be charmed to use all of their actions to automatically make a melee attack against anything hostile to them within reach for the duration. Creatures of your choice can volantarily fail the save. While charmed in this way, a creature gains a +2 modifier to all damage it deals with a melee weapon, and whenever a creature makes a critical hit, they deal an additional 1d4 wrath damage to their target. The creatures can repeat the saving throw at the end of each of their turns, with the DC increased by 1 if they hit a creature on that turn, ending the effect on a success. 

 

At Higher Levels. When this spell is cast using a spell slot of 5th level or higher, the amount of sentient creatures it can effect is increased by 1d6 and the amount of extra wrath damage that a charmed creature can deal is increased by 1d4 for each spell slot used above 4th.

* - (a sliver of cursed wood, stone, skin, cloth, or leather)

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Paladin (Legacy) - Oathbreaker Blood Hunter - Order of the Profane Soul

Dragonekillax2

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