Level
3rd
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V, S, M *
Duration
3 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect

You target up to 2d6 sentient creatures that you can see with mind-warping magic. The targeted creatures must succeed on an Intelligence or Wisdom saving throw (their choice) or be charmed to use all of their actions to make the Dash action away from any and all hostile creatures. Creatures of your choice can volantarily fail this save. The creatures can repeat the saving throw at the end of each of their turns, with the DC increased by 1 if they are hit by a hostile creature on that turn, ending the effect on a success. 

 

At Higher Levels. When this spell is cast using a spell slot of 4th level or higher, the amount of sentient creatures it can effect is increased by 1d6 for each spell slot used above 3rd.

* - (a sliver of cursed wood, stone, skin, cloth, or leather)

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Paladin (Legacy) - Oathbreaker Blood Hunter - Order of the Profane Soul

Dragonekillax2

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