Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S *
Duration
1 Hour
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Charmed (...)
You attempt to suppress strong emotions in a drunken person. A drunk humanoid that you can see within range must make a Constitution saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
You can suppress any effect causing a target to be charmed or frightened. When the drunk effect wears off, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is harmed or once the target is no longer drunk.
* - (Magnificent Mead)
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