Banish is a powerful spell of the abjuration school that can banish fiends, spirits, aberrations, fey, and celestials back to their home realm. The spell takes 2 rounds to cast and requires the caster to be completely focused on the spell in order to cast it. The spell requires the caster to slam their javelin, staff, or stick into the ground. Once the spell is cast, a 30-foot area around the caster is affected, and all fiends, spirits, aberrations, fey, and celestials within that area are instantly banished.
Additionally, when "Banish" is being cast, fiends, spirits, aberrations, fey, and celestials that are in the Area of Effect circle cannot leave the circle without passing a DEX check
The spell is quite taxing on the caster, and requires a significant amount of energy to cast. After casting the spell, the caster's spell slots and exhaustion levels are filled as if they had cast 5 spell slots. This means that if the caster has 2 spell slots, both slots will be filled and the caster will also receive level 3 exhaustion. This spell should be used with caution, as the consequences of casting it can be quite severe.
Note: While casting, the caster is allowed to do Dexterity checks with disadvantage to try and avoid incoming attacks, but being hit will guarantee spell disruption.
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