Level
6th
Casting Time
1 Action
Range/Area
Self (15 ft. *)
Components
V, S
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Poison

Your body softens and appears like crimson jelly. Until the spell ends, you gain the following benefits:

  • You are immune to poison damage and you have resistance to necrotic damage.
  • You can move through a space as narrow as 1 foot wide without squeezing.
  • Your hit point maximum can't be reduced, and you can't be grappled, paralyzed, poisoned, or restrained.
  • You can use your action to expel a cloud of noxious blood mist from your sanguine body. Each creature in a 15-foot cube emanating from you must make a Constitution saving throw. A creature takes 2d10 poison damage on a failed saving throw, or half as much on a successful one. A creature that fails the save is also poisoned until the end of your next turn.

Spell Tags: Damage Debuff Warding

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

BenevolentEvil

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