A ball of fire shaped like a fist erupts from your hand to a point within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the fist. On a hit, the target takes fire damage equal to 1d8 + your spellcasting ability modifier.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
Alternate Casting: If you have an active familiar, you may cast this spell from your familiar, shifting its form into the fist. At the end of the duration, it reverts back to its familiar form.
As an action, you may open the fist and attempt to grab a target within 5 feet of the flaming hand. The target must succeed on a strength saving throw or be grappled until the spell ends, the target may repeat the saving throw at the start of its next turn. A grappled target takes 1d8 fire damage at the end of it's turn.
Any flammable object that is not being worn or carried can be set afire from being struck by the fist.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.
* - (a ball of sulphur held in the casters closed fist)Previous Versions
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5/13/2019 6:07:26 PM
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5/20/2019 7:04:52 PM
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