The caster touches a creature and a vial of their own blood, transforming the blood in the vial to match the properties of the target's blood. This spell can be used to copy the properties of any creature's blood, including magical creatures or those with special abilities. However, the spell only copies basic properties of the blood at lower levels.
At higher levels, the caster can copy more advanced properties of the blood, such as immunity to certain diseases or resistance to certain types of damage. Each special property copied requires an additional vial of the caster's blood.
When the spell is cast, the target must make a Constitution saving throw. On a failure, they take 1d6 necrotic damage and become exhausted for 1 hour. On a success, they take no damage.
At higher levels:
- 7th level: The target takes 1d6 necrotic damage on a failed save, or gains temporary hit points equal to the spell slot level used on a successful save.
- 9th level: The caster can copy blood from multiple targets, creating a mixture of properties in the vial of blood.
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