The caster taps into the primal power of the wild, instilling a sense of fear and submission in the minds of their target(s). Up to three creatures with an intelligence score of 5 or lower than can see the caster within range must make a Wisdom saving throw (DC 14). On a failed save, they are overcome with the instinctual feeling that the caster is their superior predator. They will instinctively flee from the caster if possible, or cower in fear if they are unable to escape. They will also be unable to take any aggressive actions towards the caster while under the effects of this spell.
At Higher Levels. When this spell is cast using a spell slot of 5th level or higher, the range increases by 10 feet for each slot level above 4th. Additionally, the spell's effect on creatures increases, causing them to make a Wisdom saving throw with disadvantage (DC 18). On a failed save, they will be paralyzed with fear, unable to move or take any action.
The spell's effects are temporary, and the creatures affected will eventually regain their courage and return to their normal behavior.
* - (a tangible piece of a creature or object that the target(s) fear)
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