Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
You use the vitality of a recently damaged creature to accelerate its time flow to make it heal itself faster. If the target was damaged since your last turn, it can use its reaction to spend 1 hit die and heal itself. This effect can't make the creature regain more hit points than the damage it has taken since your last turn.
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