Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
S *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Healing

You prick your finger with a sharpened nail and imbue a drop of your blood with healing energy, crystalizing it into a thin dart midair. You may magically fling that dart into a creature of your choice that you can see within range. That creature regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on creatures without blood.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

* - (a drop of the caster's blood)

Spell Tags: Healing

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Wizard (Legacy) Artificer (Legacy) - Alchemist (Legacy)

pocketbrows

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