Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Lightning
You imbue a creature with an electric charge. Choose a creature within range. For the duration of this spell, whenever another creature hits the target with a melee attack, that creature must make a Dexterity saving throw, taking 1d6 lightning damage on a failed save or half as much on a success. If the melee attack was made with a metal weapon such as a [equipment]spear[/equipment] or [equipment]rapier[/equipment], the creature has disadvantage on its saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
* - (a small piece of copper)
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