You summon a wall of colorful ooze at an unoccupied space within range. The wall appears on a solid surface within range and lasts for the duration. You can choose to make the wall up to 60 feet long, 15 feet high, and 5 feet thick, or have it appear and enclose a 15-foot cube while being up to 5 feet thick. The wall heavily obscures vision through it, but is slightly transparent. Creatures and objects can pass through the wall, but if they do, their movement speed is halved until the start of their next turn. Ranged attacks that would pass through the wall automatically miss and damage the wall instead. The wall of ooze has AC 5, immunity to poison and acid damage, and has 120 hit points. When the wall appears, each creature within the area must make a Strength saving throw to break free from the thick slime, exiting into the nearest unoccupied space if they succeed. Creatures that fail, or creatures that end their turn within the wall, take 4d8 acid damage. Whenever a creature strikes the wall with a melee attack or passes through the wall for the first time during a turn, the creature takes 2d8 acid damage.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the acid damage of each phase increases by 1d8 and the wall gains 20 additional maximum hit points per slot level above 5th.
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