Level
2nd
Casting Time
1 Minute
Range/Area
Self
Components
None
Duration
24 Hours
School
Abjuration
Attack/Save
None
Damage/Effect

You create a mental trap that springs whenever your mental faculties are tampered with. Whenever the target is affected by spells or magic effects that charm, frighten or force a certain behavior out of them caused by a creature, the target can force that creature to roll an intelligence saving throw, taking 4d6 psychic damage and losing the spell or magic effect on a failure, half the damage and no extra effect on a success. 

Available For: Wizard (Legacy)

lucasrogerp

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